![json to fbx unity json to fbx unity](https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/images/FBXExporter_FBXLinkedPrefab-GameObject.png)
The related files will be imported and the Character Creator & iClone Auto Setup will work on all the setting for the files, including the project settings, material settings, texture settings, animation controller settings and LOD settings.Drag and drop the folder in which your exported FBX files are.Open the CC Assets folder in the Project panel.To help you work with them quickly, weve included the widely. Make sure you have installed Character Creator & iClone Auto Setup into your Unity project. Most data returned by Facebook APIs will be in the form of JSON strings.In the Export FBX Advanced Settings panel, the Export JSON for Auto Material Setup is by default activated if not, then activate it.Execute the File > Export > FBX (Clothed Character) command.Optimal Concave or Convex mesh generation from sprites. Project settings file saved in a simple JSON format. Exported meshes are ready to be immediately used in any modern game engine or 3D application. Create a character in Character Creator. Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON.*.json file: This file record the settings that can not be stored in an FBX file, such as Shader Type, Two-sided box, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.texture folder: This folder contains the rest of the textures.*.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.
![json to fbx unity json to fbx unity](https://aws1.discourse-cdn.com/standard17/uploads/threejs/optimized/2X/2/2aa9b24cfd3ef4d10c3eb568b2d92555187ad11b_2_1024x576.jpeg)
Click the Export button to export the character into a custom folder.Make sure the Embed Textures is Deactivated.Set the Target Tool Preset to Unity 3D.Execute the File > Export > Export FBX.After the Character Creator & iClone Auto Setup is set up, you can freely import character FBX files exported from iClone or Character Creator into Unity. In the SMPL FBX model in Unity, each of the shape parameters is divided into 2 blendshapes, one setting a positive value of the shape parameter, the other for setting a negative value for the shape parameter1.